A24. Eco Adventure Challenge
School Name:
Ho Ming Primary School SPSD by Sik Sik Yuen
Theme:
Sustainability
Project Name:
Eco Adventure Challenge — Booth Games That Spark Green Action
Target Group:
General Public
Solution:
Project Introduction: Eco Adventure Challenge — Booth Games That Spark Green Action
Core Concept: “Learning through play” at its core. It moves away from traditional preaching by using booth games with simple rules, high interaction, instant feedback, and small rewards—so community participants can “play while learning.” In a short time, they build the right mindset and apply it to daily life.
Three Main Experience Sections:
1. Sorting Grand Challenge: Real-time tossing of items (paper, plastic, metal, etc.) with immediate correct/incorrect feedback to master proper waste-sorting skills.
2. Waste-Reduction Missions: Using everyday scenario card decks (e.g., takeout food, single-use packaging) to guide participants to choose the most environmentally beneficial option—helping them understand how to practice eco-friendly actions in daily routines.
3. Eco Points Exchange for Actions: Completing missions earns points that can be exchanged for useful small items, along with “next-step action” suggestions (e.g., bring your own water bottle, participate in campus recycling).
Key Benefits: Helps the public understand that environmental protection is closely connected to their own lives. It not only increases eco-awareness, but also helps people take home sustainable habit changes—collectively supporting campuses and communities to move toward greener living.
Category:
Green Living
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